Voxelwar release 14 - Desert Skies
Voxelwar version 14 released!
-New optional sound effects/improvements to the sound engine
-Added experimental player/object shadows
-(re)implemented object bullet impact effects
-Small fixes and improvements to the engine for match games
-Added team chat (press T)
-Implemented bounded cubes rendering for better performance on weaker computers or even just for the flair
-Added smooth terrain shading to the "maximum graphics" quick setting
-Some OpenGL-mode performance optimizations and fixes
-Added OpenGL2.1 client to Linux release
-Implemented optional compression when loading the map from the server - this will disable the map preview when loading, however
Especially notable are the ambience changes - I reworked smoke, implemented animated clouds and something like oversaturation which simulates an extremely bright sun in the desert.
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Voxelwar
World War-style voxel FPS. BUILD, SHOOT, DESTROY!
More posts
- Voxelwar version 15Nov 13, 2020
- Mini-update 14cJun 20, 2020
- Voxelwar mini-update 14b and first eventJun 16, 2020
- New procedurally generated swamp mapMay 18, 2020
- Mini-Update 13bMay 15, 2020
- Voxelwar Quarantine EditionMay 05, 2020
- Voxelwar mini-update 12c!Mar 20, 2020
- Voxelwar bugfix/mini-update release 12bMar 14, 2020
- Voxelwar release version 12Mar 10, 2020
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