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Devlog
Voxelwar version 15
November 13, 2020
by
lecom
1
Update 15: -Implemented TTF font rendering -Implemented scripted animations -Work-In-Progress alpha stadium wartrains -Some weapon rebalancing -Improvement to spread calculation code -Redesigned some...
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Mini-update 14c
June 20, 2020
by
lecom
Smaller update with a few changes for the upcoming match: -Added map loading display for compressed maps -Disabled redundant warning messages on lowest graphics mode -Rebalanced FOV and mouse sensitiv...
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Voxelwar mini-update 14b and first event
June 16, 2020
by
lecom
Bugfix update -Fixed HP text glitch -Fixed bullet holes on moving objects like planes -Fixed mod manager paths on windows -Fixed side walking animation -Updated the instructions file -Added reloading...
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Voxelwar release 14 - Desert Skies
June 14, 2020
by
lecom
Voxelwar version 14 released! -New optional sound effects/improvements to the sound engine -Added experimental player/object shadows -(re)implemented object bullet impact effects -Small fixes and impr...
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New procedurally generated swamp map
May 18, 2020
by
lecom
#generatedmaps, #mapmaking
I've been working on a new 100% procedurally generated map that takes place in some kind of swamp or lake with dense flora. The terrain itself is heavily mixed with the ratio between land and water be...
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Mini-Update 13b
May 15, 2020
by
lecom
-added smooth crouch animation -(re-)added water animation -changes to sound code/sound system, may fix problems on some PCs -fixed some other crashes/problems...
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Voxelwar Quarantine Edition
May 05, 2020
by
lecom
Voxelwar release 13 - Quarantine Edition -New Voxelwar launcher, settings editor, mod manager -New grappling hook for building bridges and block lines -New smooth terrain shading graphics mode -New AI...
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Voxelwar mini-update 12c!
March 20, 2020
by
lecom
Voxelwar mini-update 12c! -Added Multisampling/MSAA compatibility for legacy OGL and FBO-less configurations -Implemented better error handling -Fixed colour glitch for sprites with colour mod -Improv...
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Voxelwar bugfix/mini-update release 12b
March 14, 2020
by
lecom
-Fixed medikits and healing sometimes crashing the game -"Fixed" players getting stuck on the map view if they pressed "m" and then the enter key by accident, not realizing they're in the chat typing...
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Voxelwar release version 12
March 10, 2020
by
lecom
Releasing voxelwar version 12! -Bolt-action rifle got a complete overhaul! Now with a scope attached to the model and bullet-by-bullet reloading (like the shotgun in Ace of Spades)! -Added ejected bul...
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Update 11b
February 22, 2020
by
lecom
-Improved the audio! It's important for a game like this to have a nice background noise of guns, so I improved the audio code to reflect this and swapped the sound files for something more realistic...
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Release Version 11
February 16, 2020
by
lecom
1. Scopes and Gameplay mechanics change: Previously, Voxelwar used to rotate the camera when moving while aiming down - now this has completely changed; since the new release, the gun moves aroun whil...
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